Dungeon Master

created by chaosdiscord
(person) by chaosdiscord (7.9 y) (print)   (I like it!) Sat Nov 13 1999 at 8:50:09
(thing) by zerth (9.7 mon) (print)   (I like it!) Fri Mar 23 2001 at 6:16:03
A new(and unofficial) sequel Dungeon Master Java is available. It's not Open Source, but it might become that way. As you can probably guess, it is written in Java.

It is a bit harder, has a plot, and comes with a really nifty level editor so you can make yet another Dungeon Master clone!

Get it at http://www.cs.pitt.edu/~alandale/dmjava/index.html

(thing) by Amaprotu (7.3 y) (print)   (I like it!) Thu Apr 26 2001 at 5:55:22
Then
Dungeon Master was a computer game released about 1987 by FTL (Faster Than Light) technologies. It was originally released for the Amiga and quickly ported to the Atari ST. Since then a PC port was made, a sequel was made (Chaos Strikes Back, Amiga only) and a Dungeon Master II was created for the PC.

Dungeon Master was the first roleplaying game that used realtime instead of a turn-based engine. This revolutionized the computer roleplaying game market. For the time the graphics were very good as well and the atmosphere it created was unparalled.

Now
FTL has long since gone out of business, they were bought by Interplay (or at least they created Dungeon Master II). The fan community has created several projects since then. Those include the following:

DMute: A program to edit save games and dungeons in Dungeon master.
("http://www.mrao.cam.ac.uk/~gg215/dm/index.html)

RTC: A clone of dungeon master not yet complete which will allow for more Dungeon Master type dungeons to be created with more control over them.
(http://www.mrao.cam.ac.uk/~gg215/dm/RTC.html)

The DM/CSB Encyclopedia is a complete resource for DM information.
(http://dmweb.free.fr/DMCSBHome.htm)

DM Message Board is a place for current discussion about Dungeon Master projects and issues.
(http://pub17.ezboard.com/biansmessageboard69920)

(thing) by noname (5.1 y) (print)   (I like it!) Wed Jul 04 2001 at 10:55:57
The game Dungeon Master by FTL in fact appeared first on the Atari ST in 1987, and was then ported to the Amiga platform, as well as several others, including the PC, Super Nintendo Entertainment System, Apple IIgs, and the japanese machine by Sharp called X68000.

The sequel to the game, namely Chaos Strikes Back, was ported to the Atari ST, the Amiga, and the X68000.

The Amiga version of Dungeon Master, features better sound, but also requires a full 1MB of RAM, and a double sided floppy. The Atari version needed only 512KB, and came on a single sided floppy.

(person) by jonmos (3.5 mon) (print)   (I like it!) Sat Jan 19 2002 at 3:52:44

Dungeon Master is a main character in the 1983 Marvel Productions Ltd., D&D Enterprises and TSR nonlinear animated series, Dungeons & Dragons. Dungeon Master is voice acted by Sidney Miller.

When six children are teleported myseriously into an alternate world known as the Realm and immediately set upon by a voracious hydra all seems lost until a small gnome appears and begins changing them into a variety of Dungeons and Dragons classes. He is Dungeon Master, and, as he explains to the children, he is around to guide them in "the realm of dungeons and dragons."

Dungeon Master is an unusual character. Taken on the surface this white-haired, red-robed midget might seem to be merely an annoyance. In fact he is single-handedly responsible for keeping the children in the Realm and saboutaging their attempts to get home.

Dungeon Master generally leaves the children to their own devices. He appears towards the start of each episode with a quest for the children and a warning that is always hidden in a complicated riddle that is a verbal pun (for example, that they should know their enemy by his white hair - which in fact turns out to be a white hare). When the characters try to question him further the skittish Dungeon Master flees behind a rock or tree and literally vanishes. Towards the middle of the episode Dungeon Master will appear again, and add slightly to what the children already know. At the end he appears a final time, often to tell them they have taken their "first step home" or are closer than they were before - though their situation has not altered.

Dungeon Master is not completely defenseless. When attacked by bullywugs in the episode In Search of the Dungeon Master he is quite adept at fighting them off. He causes a volcano to errupt and cover his opponents in lava later in the same episode. His non-offensive magic is also tremendously powerful. In Dungeon at the Heart of Dawn he teleports the children and himself to the other side of the Realm, back, and then miles beneath the earth - all this after having sustained a deadly attack from one of the most powerful fiends in the universe. When critically wounded and out of power in the labyrinths below, Dungeon Master fades in and out of existence. When he comes close to death near the end of the episode he fades completely away, so perhaps his appearance as a gnome is mere illusion.

Dungeon Master has an unusual relationship with the children's arch enemy, Venger. He ends up healing Venger on several occassions of his wounds, and alternately calls the undead demon both his "son" and his "mistake."

While Dungeon Master always seems to have a portal back to the real world hidden up his sleeve, the children somehow never manage to make use of them. In The Girl Who Dreamed Tommorrow Dungeon Master deliberately demands they destroy a portal before passing through it, but tries to disguise the order as a riddle to confuse them.

Dungeon Master appears in each episode to make a little speech, indicating he must be closely following what the children are doing. Despite this, he refrains from helping them even when they are in life-threatening danger. This helps explain the bodies of the knights the children find in Venger's Maze of Darkness - who were also disciples of Dungeon Master.

In The Winds of Darkness, Martha confronts Dungeon Master, yelling at him that he has ruined her life several times before. In The Last Illusion the townspeople quake and back away when the little man arrives. Clearly, Dungeon Master is quite unpopular in the Realm.

While it may be debatable as to just whether Dungeon Master wants the children dead or not, it seems obvious that he intends to keep on giving them quests neverending. In the episode The Dragon's Graveyard, seconds after Venger has destroyed yet another portal home, Dungeon Master arrives and begins babbling about the "Lord of Darkness in the land of..." before the children manage to shut him up.

(thing) by WWWWolf (1.5 y) (print)   (I like it!) Thu Apr 04 2002 at 21:21:50

The PC conversion of FTL's Dungeon Master was pretty well done. (Made by Interplay and Psygnosis, I believe - must check this one later). The graphics were supported all the way up to VGA and music was supported up to AdLib, so we SoundBlaster owners could appreciate Pretty Decent Music and Sound Effects. (I later tried Dungeon Master's Amiga version - did that one even have menu music, or was the emulator buggy?) The game fitted nicely on one 1440k floppy.

There were quirks, though. The game settings were never saved; the game dutifully presented a simple character-based menu when game started, asking the graphics / sound card / mouse types.

Also, at least in my case, the game had to be installed on hard disk, if you wanted to save the game. Floppy save support didn't work as intended (I think; There was something fishy here that I need to check.)

Also, they left in one of the annoying thing from the Old Versions: the pause command blanked the whole screen and put "GAME FREEZED" in the middle... What's wrong with leaving the game picture to the screen?

That's that for the technical stuff. Anything else wrong? Yes, in fact...

The manual spun a heroic tale about the Background for Dungeon Bashing; After that, the manual told how the game is played.

"To begin your adventure, remove the game disk from the box."

(No, I assure you, this game actually does require approximately IQ >15 to play. You know, those who don't code, write manuals, and all that.)

Also, the package had something saying that unauthorized broadcasting of the game was illegal. (Bet it's illegal to play this game on oil rigs too!)

(As you noticed, exact form of the facts of this writeup need to be checked later - but the facts presented here are as they are =)

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